Chapter 3: The Gambling
House Game
Fundamentals The Crap Table
Layout Betting In The Gambling House Game What The
Gambling House Pays Layout Bets Gyp Layout
Now you're ready for the big time, ready at
least for an introduction to the gambling house game. Just
make believe that you're standing around listening and
watching, which is a wise way, first off, to approach gambling
house craps or any other gambling house game. To be sure, it's
quite unlike what the "friendly private game"
player has been used to.
In Nevada, gambling is a state-wide operation.
And while most legalized houses operate on a modest scale,
having a few crap tables and slot machines, there are in
cities such as Reno and Las Vegas the big, flashy places-just
like in the movies. Entering one of these for the first time
can be both a glamorous and frightening experience. Here,
millionaires, movie stars and the office girl on two weeks
vacation with pay have one thing in common-money, in varying
amounts, to wager.
The better casinos and clubs are gambling
emporiums offering their visitors true variety — Craps,
21, Poker, Roulette, The Wheel Of Fortune, Keno, Low-Ball and
of course, the famous "one-armed
bandits" — the Slot Machine. Such houses occupy
spacious quarters-one- and two- and three-stories-covering a
half acre or more in area. The rooms are indeed comfortable,
often luxuriously decorated with thick carpeting, silk drapery
and exotic murals. Add to this, air conditioning, music, free
food and drinks (in some places) for the gamblers and it's
easy to see why they attract a steady flow of players to their
tables.
The Fundamentals Of Play
Craps as played in the legalized
gambling house is known as "Bank Craps" and it differs in a
few respects from the private game. For one thing,
it's a faster game with more players involved. The house is
the bank, running the game and taking all the bets. The
players are not allowed to make side bets among themselves.
And of course, there are definite house rules because of the
money at stake.
Briefly, here are the fundamentals of play, and
we'll elaborate as we go along:
The players stand
around a specially built long table on which a "layout" —
such as those illustrated on the following pages — is
marked to indicate the available bets and the odds offered by
the house on each one.
Typical Crap Table Layouts

Typical Crap Table Layouts

Single Dealer Layout

Single Dealer Layout

Double Dealer Layout

Double Dealer Layout

Bets are placed on this layout, and the dice are
thrown on the same table. The players themselves are allowed
to roll the dice. They bounce or throw them against a
retaining wall surrounding the table, as specified by house
regulations. And in this respect a player had better conform
or he's asked to leave the table.
Bets are placed before each roll in the various
sections allocated. After the roll, the dice are raked in by
an attendant known as the "stickman" who
tosses them to the player who is due to roll.
From there on, it's the same thing all over
again around the table. Win, lose or draw, players come and go
twenty-four hours a day, 365 days a year-for many legalized
gambling houses never lock their doors.
The Crap Table Layout Explained
The crap table layout illustrated are but a few
of the dozens found in different casinos and clubs, and are
marked for only a selection of various bets which are
permitted under sectional or house rules. However, we'll
explain enough of the variations to give you a basic
education.
PASS: This section may also be
termed "Does Pass" —
"Do" or "Line." All of the
terms mean that the player will "pass." They
are also known as "Line Bets." When you place
your money or chips here, it goes on the shooter just as in a
regular crap game. If you win, the house pays even money.
DON'T PASS: This section
sometimes is labeled "Lose" or
"Don't." With it you'll note the statement
"Bar 6-6" or "Bar 1-1" which
means that if Double Six or Double One comes up, the bet is
off, neither the house nor the player wins. It's a
"standoff" or tie. You'll find layouts which
read "Bar 1-2" which only increase the
house's edge — since 1-2 which is also 2-1 comes up as
often as 1-1 and 6-6 together.
COME: The
"Come" and "Don't Come" bets
(the latter with the 6-6 barred) apply after the first roll.
Let's say that someone is shooting for a point, hoping to make
a pass. You get tired of waiting and make a
"Come" or "Don't Come" bet
to start a new sequence. On a "Come" bet, any
numbers that come up are your "points."
Should the shooter promptly roll a "7" it
would mean a loss on the "pass" bet, but persons playing the
"Come" bet would win. Should the shooter make
the point, it would be a win for the "pass" bet, but the play
would continue on the "Come" bet. On a
"Don't Come" bet the play is reversed.
You lose if your "points" come
up again. Also on 7 or 11. But you win on 2 or 3, and break
even on 12.
BIG 6 OR 8: Here, you
simply put your money on one or the other number. If your
number comes up before a 7, the house pays you even money.
FIELD: When you play the field,
you bet on 2, 3, 4, 9, 10, 11 or 12 and win even money should
any of these numbers be rolled. Some houses pay double on "2"
and "12". Others include "5" instead of "4" as a field
bet.
UNDER 7 OVER: The
"Under 7" and "Over 7" are
even money bets. There are only 15 chances in each category.
The house wins on the remaining six, when "7" itself comes
up.
ANY 7: You win if any 7 comes
up on the first roll — otherwise you
lose.
ANY CRAPS: You bet that 2, 3 or
12 comes up on the first roll. You lose if any other number
comes up.
HARD WAYS: These are long
shots, exact combinations you bet on to come up — namely,
2-2, 3-3, 4-4 and 5-5. You win only if the numbers come up as
such. You lose if the same number comes up any other
way — or if 7 comes up.
BOX NUMBERS: These are
usually 4, 5, 6, 8, 9 and 10 and are in individual boxes on
the layout. When a shooter is after any of these numbers as a
"point" you can bet that he will or will not
make it before rolling a 7. Chances against a shooter making
"4" or "10" are 2-1; against making "5" or "9" 3-2; against
making "6" or "8" 6-5. We'll go into details on all such
chances later.
3 OR 11: You bet that the
shooter rolls these on the next roll. The average house pays
15-1 if you win.
2 OR 12: On single numbers,
such as Double Ace or Double Six on the next roll, the average
house pays 30-1 if you win.
ODD
NUMBERS: Some houses give odd-number bets on a
"come out" or "next roll"
basis, such as "7" made with a "1-6", or "4-3" or "5-2". The
average house pays 15-1 if you win.
Betting In The Gambling House Game
Don't accept as "official"
anything you see printed on a crap table layout. Layouts vary
tremendously but few players realize it. None is
"standard" which is all the more reason why
you should acquaint yourself with the correct odds. You will
then be able to recognize how big a "take"
the house gets — and also be able to compare the merits
or demerits of different crap tables.
On your first or next visit to the big-time
gambling casinos do a little shopping around. You can shop for
bargains in gambling just as you do for food in a
super-market. Some crap layouts offer better odds than others.
And some houses employ "gyp layouts," not
that they are dishonest, but that they offer odds well below
the average. Such a house isn't cheating you. They aren't
hiding anything because the "gyp" odds are
plainly marked for all to see. But you're cheating yourself if
you play against such odds.
Still, don't expect anything for nothing. A
licensed gambling house derives its profits from the fact that
it has a mathematical advantage in every bet. And they will
accept most bets, though some have limits. Out of whatever
money is wagered against it, the house may expect to keep a
certain proportion.
The following table shows the most common bets,
the odds the house normally allows on them, and your chances
of making such bets. It also shows approximately how much the
house expects to keep out of every dollar bet against it. This
is known as the "house percentage."
Layout Bets
While it's true that Craps gives the player a
better break for his money than any other gambling house game
(as far as odds are concerned), it's not that big of a break.
In fact, no crap table layout gives the player a really
healthy break. Let's elaborate on the various layout bets and
you'll see why:
BIG 6 AND BIG 8 BETS: Such
bets are big, literally. These numbers are found on all crap
table layouts, plainly marked in big rectangles or squares,
for all to see. The house offers even money that a 7 will come
up before either the 6 or 8. And the unthinking crapshooter,
figuring that 6, 7 and 8 all can be thrown three ways (namely
1-5, 2-4, 3-3; 1-6, 2-5, 3-4; 2-6, 3-5, 4-4) believes it to be
a good bet, truly an even-money proposition. But of course,
he's wrong. The house has a 6 to 5 advantage because 7 can be
thrown six ways (1-6, 2-5, 3-4, 4-3, 5-2, 6-1) and 6 and 8
only five ways each (1-5, 2-4, 3-3, 4-2, 5-1; 2-6, 3-5, 4.-4,
5-3, 6-2).
THE FIELD: This is a large
section of bets, usually consisting of the 2, 3, 4, 9, 10, 11
and 12. And sometimes the 5 is substituted for the 4. With the
4 in the "field" there ordinarily is a notice
that double-ace or double-6 pays 2 to 1, and some pay 3 to 1
on the double-ace and nothing on the double-6. When 5 is in
the "field" instead of 4 there is no double
payoff on anything. The house figures matters out pretty
closely.
What The House Pays

As you can see from studying the table above,
your odds against what the average legalized gambling house
actually pays in the way of odds spells out one thing —
the house is always ahead of the game. So when you gamble
accept that fact. Know the correct odds, the odds actually
offered, and expect returns accordingly.
A "field" bet is a bet on the
next roll. If one of the "field" numbers
appears instead of the 6, 7, 8 or 5 (if 4 is in the "field"),
the house pays even-money. Again, this appears to be a good
bet. The gambler figures that he has seven numbers to bet on
against four for the house. However, on an average the house's
four numbers come twenty times to sixteen times for the
player's seven "field" numbers.
Probabilities In Dice

We talked about Probabilities In Dice
before — but here they are again in chart form. It may
help you commit these facts to memory.
HARD WAYS: These are long
shots, meaning double numbers must come up to win (2-2 to make
4; 3-3 to make 6; 4-4 to make 8 and 5-5 to make 10). The house
pays good odds if you win – 7 to 1 for 4 or 10 and 9 to 1
for 6 or 8. But your chances of winning aren't that
good.
For example: To make 8
the hard way you must roll 4-4 before a 7 or another type of 8
comes up. There are six ways to roll a 7 plus four other ways
to make an 8 (2-6, 3-5, 5-3, 6-2). Thus, it's 10 to 1 against
making an 8 the hard way — and the house pays only 9 to
1.
As for rolling 10 the hard way (5-5), the double
number must appear before a 7 or another type of 10. There are
six ways to roll a 7 plus two other Ways to roll a 10 (4-6,
6-4). Thus, it's 8 to 1 against making 10 the hard way —
and the house pays only 7 to 1. The hard ways are hard
indeed.
OTHER LAYOUT BETS: The
"Under 7 Over" pays only even-money, but the actual odds
against it are 21 to 15. The "7" offers 4 to 1 odds but should
offer 5 to 1. The "H" gives you 15 to 1 but
should give you 17 to 1. And on single numbers, such as Double
Ace and Double Six, the house pays 30 to 1 — though the
odds are actually 35 to 1.
Gyp Layout
The term "gyp layout" is used
for a layout giving odds well below the average. But in such a
sense, as previously pointed out, the term is used
incorrectly. The house isn't gypping you when they offer bad
odds and you accept them, or when they disguise actual odds
and you don't recognize the disguise — but think that
you're getting something for nothing.
Such houses are merely wording their odds to
make them sound good. For instance, if the house pays 4 to 1
odds, the winner of the bet receives his $1 back, together
with $4 paid by the house. But some houses quote these odds by
offering "5 for 1." The catch here is the word "for" —
meaning that for every $1 the bettor puts up, he receives,
when he wins, $5, — including his own $1. This, of
course, is the same as odds of 4 to 1.
Then, there are houses that go one better. See
the typical "gyp layout" on the following page. It offers "4
for 1" on the "Under 7 Over" bet, meaning that a winning
bettor receives $4, including the $1 he has bet, so that he
has actually taken odds of only 3 to 1. Nobody's fault here
but the player who accepts such odds.
The layout also increases the house edge by
barring 1-2 instead of the usual 1-1 or 6-6. Remember, 1-2 is
also 2-1 and comes up as often as 1-1 and 6-6 together. So
this is no break. Also, note that the word "for" is used
throughout - "7 for 1" for Craps; "7 for 1" for Doubles; "15
for 1" for 11. Thus, the house, even more so than with the
average layout, is ahead of the game all the way down the
line.
Unfortunately, players have become accustomed to
the "for" joke, and don't even question the
odds offered. So the "gyp layout" can still
be found in small-time houses. Some houses don't bother having
such special layouts made; they simply paint out the
"to" and substitute the magic word
"for" — which really tells you what they
think of the "sucker." So don't you be caught
with such a simple trick. As for "gyp houses"
with crooked tables, dice and all the rest of it — that's
another subject in itself. We'll discuss "gyp
houses" — better known as "Bustout
Joints" in Chapter V.
A Gyp Layout



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