A Glossary of Dice
Terms
Like all
games, Craps has its own vocabulary. So if you're going to
play the game, you'd better learn some of the common dice
terms. For one thing, you'll know then what the other fellow's
shouting about. Also, it will make you feel more like a
professional when you roll those Bones — those Dice.
Baby Needs A New Pair Of
Shoes — Just a saying in the hopes that it will
help you win your roll.
Big Dick or Big Joe From Boston
— The number 10. Box Cars -The number 12. Center Bet - In a
private game, the shooter bets whatever amount he wants,
putting the money in the center of a circle of players.
Children Crying For Bread —
Older version of "Baby Needs A New Pair Of
Shoes."
Cocked or Cocked Dice — A die
not resting squarely on one of its faces.
Come or Come-Out — The
first roll of the dice.
Come Right —
When the shooter wins.
Come Seven Eleven — Hoping out
loud for a 7 or 11 on the first roll.
Come
Wrong — When the shooter
loses.
Crap — To roll a 2, 3 or
12 on the first roll.
Crap-Out or Seven-Out — When
the 7 comes up on a later roll while shooting for a point.
Dead — Dice out of play
for various reasons — player failing to shake dice before
rolling, refusing to bounce them from a board, etc.
Eighter From Decatur, formerly Ada Ross,
The Stable Hoss — The number 8.
Faded — When the center
bet is covered by the other players.
Galloping Dominoes — The
dice or bones or ivories.
Hard Way — A long-shot
bet, such as two 3's to make a 6, or two 4's to make an 8,
etc.
Layout — In a gambling
house game, the markings on a table for the placement of bets
on various propositions.
Little Joe From Kokomo or Little
Dick — The number 4.
Miss or
Miss-Out —- When the shooter loses.
Misspots — Crooked dice,
meaning some numbers do not appear at all and others appear
twice.
Natural — To roll a 7 or
11 on the first roll.
Ninety
Days — The number 9.
No Dice — The term used
for all such rolls as "cocked dice," "dead dice," etc.
Pass — When the shooter
wins.
Phoebe — The number 5.
Right Bet — When a player
bets along with the shooter.
Shapes — A form of crooked
dice, not true cubes though they look true.
Sixty Days or Sixie From Dixie
— The number 6.
Snake Eyes — The number
2.
Stand-Off — A tie
proposition on a layout.
Wrong Bet — When a player
bets against the shooter.
Bibliography
Davis, Clyde Brion, "Something For
Nothing," J. B. Lippin-cott Company, Philadelphia and New
York, 1956.
Encyclopaedia Britannica, Vol.
7, Encyclopaedia Britannica, Inc., Chicago, London,
Toronto, 1953.
Goren, Charles H., "Goren's Hoyle -
Encyclopedia of Games," Greystone Press Hawthorn Books,
Inc., New York, 1950, 1961.
Levinson, Horace C, "The
Science Of Chance," Rinehart and Company, New York, 1939,
1950.
Lewis, Oscar, "Sagebrush Casinos," Doubleday
and Company, Inc., Garden City, New York,
1953.
Morehead, Frey, Mott-Smith, "The New Complete
Hoyle," Garden City Books, New York, 1956.
Morehead,
Mott-Smith, "Hoyle Up-To-Date," Grosset and Dunlap, New
York, 1946-49-50-53-59.


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